

But it will be Strong Punch after that and become ranged attack. Punch of Kung – Fu Master is normal single attack before training. For some revising options, players need to click preposing revising items and then go on with items after picking. Some specialization options own preposing skill (look at arrows in the picture above). Players can revise current skill effect by options on the right. After clicking, you will get a new skill and enable skill specialization of the same line on the right. In the area, skill point of payers will be cost to make skill changes. In the picture above, the right side is training. When players cost skill point and click skills on the left, they will learn new skills. In the picture above, the left side is study. Even players with same class will own completely different skill effect and combat mode by difference in skill point. The system will add more fun to the game and players will have completely different experience. Players need to choose skills to master because of limited training point. Players will acquire more new skills and change current skill effect by different skill point in training system.įrom level 15, every level gained after that will give you an additional point (there may be more ways to acquire point in the future). The skills training system is a little like gameplay of talent point and skills modifying.

Shortcuts configuration are different with different players.įor example, Sword Gust will automatically appear when Blade Master is in a ranged area from monsters.įrom level 15, players can enable the skills training system by quests. Newly acquired skills will be automatically linked to fixed shortcuts.

In the early game, players will learn new skills by completing quests for beginners. All attacks in the game are triggered by skills.
