
City Shrouded in Shadow is a spinoff to the popular Disaster Report series (which was last seen on PSP) that sees you escaping a city being attacked by a variety of Japanese monsters including Godzilla and Ultraman – which sounds like a fantastic mix of action and survival horror that I’d love to see. Japan has been Vita’s most constant source of support, so it’s always surprising to see a game from the region cancelled despite the console’s relatively strong hardware sales over there.
#JYDGE VITA PLUS#
On the plus side, at least they offered refunds for all backers and still gave us the rather brilliant 8-bit tie in Curse of the Moon, which is a minor consolation prize. Yet as time went on the game was repeatedly delayed and developers dropped out painting a bleak picture, leading to the inevitable cancellation announcement which occurred in 2018 – the year it was supposed to release and three years since the successful crowdfunding campaign.Ĭoming from the mind of Koji Igarashi, the man behind many of the most beloved entries of the Castlevania franchise including Symphony of the Night, it seemed like a perfect game for Vita and was a real shame to see it finally go (it even made my most anticipated titles for 2018). Oh Bloodstained, you were the chosen one. You were the Kickstarter project that was supposed to show all the others how it was done and deliver a compelling metroidvania on all the platforms originally promised – there was even a seasoned developer hired specifically to handle the Vita and Wii-U ports. Various reasons surrounding technical difficulties were given both times which suggest we may well have dodged a bullet here – it’s also worth noting that they only ever confirmed we were getting the first title in a fairly interlinked trilogy which hints that we may have been left high and dry after the first one. Still, given all the critical acclaim it has received over the years it was difficult not to be at least a little excited – made worse when a Nintendo Switch port of all three games was announced rapidly after the cancellation.
#JYDGE VITA CODE#
In stepped Gio Corsi and his Third Party Productions team (with the assistance of experienced porting studio Code Mystics) but even they couldn’t save the ill-fated project from a second cancellation in July of 2017. Stoic Games’ epic strategy RPG was originally announced to be coming to the platform from the developers themselves before development was halted in December of 2015. Possibly the only Vita game to hold the accolade of being cancelled not once but twice makes The Banner Saga a double whammy of missed opportunities. It’s a shame that Vita had to lose out as a result of these problems as there’s a potentially gorgeous title underneath all this mess.

#JYDGE VITA PS4#
The process in making 13 Sentinels seems to have been troubled and there’s a paid demo coming out for PS4 in March, seemingly a sign that they’re trying to raise funds due to its protracted time in development to finish it off.
#JYDGE VITA UPDATE#
Sadly that didn’t come to be as years passed without any update on the game (including two Tokyo Game Show press conferences) and it was formally cancelled for Vita at the end of 2018. So when they announced they were working on a new game named 13 Sentinels: Aegis Rim for Vita and PS4, expectations were high that they’d deliver another brilliant experience on Sony’s handheld, even if it was another genre shift for the company (this time to a pseudo visual novel).
#JYDGE VITA PS2#
Vanillaware, despite their stature as a tiny independent Japanese studio, have arguably been one of Vita’s best supporters between their port of the beloved Muramasa, their loot-heavy dungeon crawler Dragon’s Crown and stunning update of the PS2 classic Odin Sphere.

So what I’m aiming to look at in this article is ten of the more high-profile games which were either officially announced or heavily rumored to be coming to Vita that ended up never appearing, with an examination of what we knew about them what they could’ve been and what happened to them.

Vita has seen a larger than usual amount of cancellations due to its lukewarm sales and aging mobile hardware – it’s something I’ve already looked at two years ago, but decided to revisit given we’ve seen a number of new projects stall in recent months. Many projects run into problems during development – whether it be issues with scope and focus (such as Deep Down on PS4) or simply technical problems in porting (such as Steep on Nintendo Switch), an announcement doesn’t necessarily mean that a release will happen.

Whether your console is a runaway success or an abject failure, game cancellations happen.
